![]() There’s more detail to the textures, the figures and the architecture, but it all looks suspiciously clean. ![]() We’re still not talking Crysis levels of detail. Meanwhile, the maps, guns and character models have been upgraded to make a little more use of the power of modern consoles and PCs. Global Offensive has had its version of the Source engine upgraded to take in all the lighting and surfacing effects introduced through Half Life: Episode Two, Portal II and Left 4 Dead. The big change, of course, is in the graphics. In fact, Global Offensive is arguably closer to classic Counter-Strike than Counter-Strike Source was. You still use money earned for kills and victories in one round at the start of the next to buy guns, grenades and/or armour, and the general look and feel hasn’t really changed. ![]() Matches are still divided into rounds, and dying puts you out of the current round, sitting, spectating from the sidelines until the next one begins. Indeed, play the game in its classic competitive or casual modes, and you’ll still find the same maps, albeit with the odd minor change for balance reasons. one team of counter-terrorists, fighting either over a bomb or over a bunch of dozy hostages – hasn’t changed. The basic gameplay – one team of terrorists vs. It’s a question worth asking, because Global Offensive isn’t so much a sequel as a remake. In a world of Battlefield and Modern Warfare, is there still a place for the pioneering competitive FPS? I’m asking the question on behalf of those who haven’t played Counter-Strike since Counter-Strike: Source hit in 2005 (or classic Counter-Strike 1.6 before that) or those who haven’t even played it ever before. You’re either going to tell us that it always is, always has been and always will be, or you’re going to waffle on about how it hasn’t been any good since the glory days of Counter-Strike 1.6. ![]() Is Counter-Strike still relevant? We’re not asking the question of you, the hardcore CS fan, or of you, the would-be e-sports champion. I might never play a real round on de_prime, but I'm excited to fire it up and explore its absurdly-detailed corridors when it launches.Available on PC and Xbox 360 (both versions tested), coming soon on PS3 There's less possibility for an upstart mapper to create a level that blows the scene wide open.īut seeing an engine pushed this far, and the ways in which crafty modders have found ways to keep pushing it further, is fascinating. The thing I always loved about Source mapping was the way anyone could jump in, throw some cubes together, and make a competent little arena-and while de_prime is an exceptional case, CS mapping standards now demand more traditional 3D art and texturing skills to keep up. While communities in Source games are forever joking about a jump to Source 2 (the engine behind Half-Life Alyx), it sounds like mapmakers reckon it would save so much time and effort to work within an engine that doesn't demand so much external work to get things looking pretty. The version seen in 3Klik's video may even be prettier than the final map released later this month, expecting many effects to cause issues with molotovs and smoke grenades.
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